The week in video motion
This week's editor-selected posts center on agent-facing authoring features in Framer and Remotion, alongside GSAP showcase picks and a set of vendor announcements in drawing, mobile editing, and 3D texture workflows.[7][2][3][9][18][19]
· Sources linked beside every point
What changed
- Framer introduced Skills, which let users save reusable instructions for their design system, writing style, or CMS workflow and reference pages, components, and styles so the agent follows their designs.[7]
Worth trying
- Teams already using Framer Skills could try the /launch-check skill in the Agent chat, which Framer describes as checking accessibility, SEO, links, content, and responsive layouts before launch.[1]
- Framer users can create their own skills with /skills or copy and paste existing ones for effects, SEO, brand voice, and similar workflows, per Framer's walkthrough.[4]
- Framer users wanting the agent to default to their own components could point a skill at a page via a page mention, which Framer says tells the agent to use that page when designing something new.[11]
- Framer users can learn how positioning works by reviewing what each layer is measured against across relative, absolute, fixed, and sticky modes, per Framer's explainer.[6]
- Those new to responsive layout in Framer could follow the vendor's walkthrough on making layouts flex, wrap, and stack, preserving hierarchy across screen sizes, and testing responsive behavior.[13]
Watch next
- In its described release, Remotion says it made SVG paths editable via a /remotion-interactivity skill, a capability claim from the vendor rather than an independent evaluation.[2]
- Rive announced that Freehand Brush Tools, including Brush, Pencil, Eraser, Bucket, and Shape Bend, are live for everyone to draw by hand and then animate.[9]
- Adobe Video stated that Premiere mobile is now officially available on Android via the Google Play Store, framing it as studio-level editing on mobile.[18]
- School of Motion highlighted Pixel Art Studio, which it describes as bringing a low-res texture painting workflow across a 3D model into Blender, as covered on Motion Mondays.[19]
Original sources
- Framer · 2103923557956993093 ↗
- Jonny Burger · 2103386024026288495 ↗
- GSAP · 2103449488094589288 ↗
- Framer · 2103515479675388092 ↗
- GSAP · 2103059324293759114 ↗
- Framer · 2103189846332432751 ↗
- Framer · 2102408056856609042 ↗
- GSAP · 2102754308559196579 ↗
- Rive · 2102455532959199499 ↗
- Framer · 2102794629514981655 ↗
- Framer · 2102765990039998524 ↗
- GSAP · 2102416991768432848 ↗
- Framer · 2102871367163199900 ↗
- GSAP · 2102753512220156346 ↗
- GSAP · 2101945857071280509 ↗
- Motionographer® · 2102041257833079099 ↗
- School of Motion · 2102790634381734372 ↗
- Adobe Video · 2102481097669910892 ↗
- School of Motion · 2102428103742009685 ↗
- School of Motion · 2102065942981136512 ↗
- Adobe Video · 2102805193918148896 ↗
Source claims remain attributed to their authors; this edition does not claim independent reproduction.
Corrections
Last substantive update: . Send a correction.